
#pragma once

#include "serversession.h"

class GuildServerSession : public ServerSession
{
public:
	GuildServerSession(void);
	virtual ~GuildServerSession(void);
	eSERVER_TYPE		GetServerType() { return GUILD_SERVER;	}

protected:
	virtual VOID		OnConnect( BOOL bSuccess, DWORD dwNetworkIndex );
	virtual VOID		OnRecv( BYTE * pMsg, WORD wSize );
};
